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[💣]Minefield for Brainrots!💥

[💣]Minefield for Brainrots!💥

A Roblox experience owned by Ham Bear Game.

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Description (written by the developer; not a statement by this register)

🧠💥 Welcome to Minefield for Brainrots! 💥🧠 💣 Explore a dangerous minefield and collect rare Brainrots! ⚠️ Every step could mean an explosion… or a legendary find! 🐜 The deeper you go, the crazier (and rarer) the Brainrots get! ❤️ Upgrade your HP to survive longer in deadly zones 💣 Cross into more dangerous minefields and push your limits 🔧 Upgrade your Brainrots to earn more Cash 💎 Unlock riskier areas for higher-tier Brainrots 🔥 How far can you go before you get blown up? 👀 Rumor has it… Secret Brainrots exist in the most dangerous zones 💰 Your Brainrots generate CASH even while you're offline! 🛌💸 🏆 Can you survive the deepest part of the minefield? 💣

Last updated by the developer 24 May 2026, 06:54 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
397,383
lifetime visits
93%
liked (1,071 👍 / 78 👎)
17,189
favourites (43.3 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
279 R$
x2 HP
269 R$
x2 Cash
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wealcom to Minefied for Brainrots198,996 · 98.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0693no change
14 Aug 2026, 22:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.