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[๐Ÿ’ฃ]Minefield for Brainrots!๐Ÿ’ฅ

[๐Ÿ’ฃ]Minefield for Brainrots!๐Ÿ’ฅ

A Roblox experience owned by Ham Bear Game.

TycoonENincrementalcollectionmining

Description (written by the developer; not a statement by this register)

๐Ÿง ๐Ÿ’ฅ Welcome to Minefield for Brainrots! ๐Ÿ’ฅ๐Ÿง  ๐Ÿ’ฃ Explore a dangerous minefield and collect rare Brainrots! โš ๏ธ Every step could mean an explosionโ€ฆ or a legendary find! ๐Ÿœ The deeper you go, the crazier (and rarer) the Brainrots get! โค๏ธ Upgrade your HP to survive longer in deadly zones ๐Ÿ’ฃ Cross into more dangerous minefields and push your limits ๐Ÿ”ง Upgrade your Brainrots to earn more Cash ๐Ÿ’Ž Unlock riskier areas for higher-tier Brainrots ๐Ÿ”ฅ How far can you go before you get blown up? ๐Ÿ‘€ Rumor has itโ€ฆ Secret Brainrots exist in the most dangerous zones ๐Ÿ’ฐ Your Brainrots generate CASH even while you're offline! ๐Ÿ›Œ๐Ÿ’ธ ๐Ÿ† Can you survive the deepest part of the minefield? ๐Ÿ’ฃ

Last updated by the developer 24 May 2026, 06:54 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
397,383
lifetime visits
93%
liked (1,372 ๐Ÿ‘ / 99 ๐Ÿ‘Ž)
20,841
favourites (52.4 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
279 R$
x2 HP
269 R$
x2 Cash
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Wealcom to Minefied for Brainrots240,264 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9314 August 2026 โ€” 93 % liked24 August 2026 โ€” 93 % liked4 September 2026 โ€” 93 % liked14 September 2026 โ€” 93 % liked4 October 2026 โ€” 93 % liked14 October 2026 โ€” 93 % liked24 October 2026 โ€” 93 % liked14 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 92โ€“94 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:4893no change
14 Oct 2026, 02:4793no change
4 Oct 2026, 02:4793no change
14 Sept 2026, 01:0493no change
4 Sept 2026, 01:0393no change
24 Aug 2026, 23:0693no change
14 Aug 2026, 22:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.