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Bread Battles 🍞

Bread Battles 🍞

A Roblox experience owned by Bread Battles Group.

Fighting & PvPENPvP ArenaComedy/PhysicsWeaponized Food

Description (written by the developer; not a statement by this register)

Jump into a fast-paced arena where bread is your weapon! Throw, dodge, and outplay other players as you fight to the top. How to play: 🍞 Throw Bread – Hit players and keep the pressure on πŸ’₯ Score Eliminations – Outplay opponents to gain rewards πŸ₯– Unlock Loafs – Each loaf offers a different playstyle πŸ”₯ Unique Abilities – Switch things up with powerful abilities πŸ‘‘ Titles & Auras – Customize your look and stand out πŸ₯‡ Climb your way up and become the ultimate Bread Thrower ⚠️ PVP rewards disabled in private servers ⚠️ Controls: RT / Click – Throw X / E / Button – Use Ability

Last updated by the developer 4 Jun 2026, 21:51 UTC.

0
playing (measured 11 Aug 2026, 19:46 UTC)
74,199
lifetime visits
54%
liked (31 πŸ‘ / 26 πŸ‘Ž)
85
favourites (1.1 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Spam Loaf
9,999 R$
Void Loaf
699 R$
MVP
399 R$
Fast Thrower
249 R$
Double Breadbux
149 R$
Spectator Loaf
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome54,640 Β· 0.00% win
First Kill Β· progression6,231 Β· 0.00% win
Divine Presence Β· other501 Β· 0.00% win
Kill Streak? Β· other407 Β· 0.00% win
The Oppressed Ascension Β· progression1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.