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Bread Battles 🍞

Bread Battles 🍞

A Roblox experience owned by Bread Battles Group.

Fighting & PvPENPvP ArenaComedy/PhysicsWeaponized Food

Description (written by the developer; not a statement by this register)

Jump into a fast-paced arena where bread is your weapon! Throw, dodge, and outplay other players as you fight to the top. How to play: 🍞 Throw Bread – Hit players and keep the pressure on 💥 Score Eliminations – Outplay opponents to gain rewards 🥖 Unlock Loafs – Each loaf offers a different playstyle 🔥 Unique Abilities – Switch things up with powerful abilities 👑 Titles & Auras – Customize your look and stand out 🥇 Climb your way up and become the ultimate Bread Thrower ⚠️ PVP rewards disabled in private servers ⚠️ Controls: RT / Click – Throw X / E / Button – Use Ability

Last updated by the developer 4 Jun 2026, 21:51 UTC.

0
playing (measured 11 Aug 2026, 19:46 UTC)
74,199
lifetime visits
55%
liked (31 👍 / 25 👎)
85
favourites (1.1 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spam Loaf
9,999 R$
Void Loaf
699 R$
MVP
399 R$
Fast Thrower
249 R$
Double Breadbux
149 R$
Spectator Loaf
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome54,643 · 0.00% win
First Kill · progression6,231 · 0.00% win
Divine Presence · other501 · 0.00% win
Kill Streak? · other407 · 0.00% win
The Oppressed Ascension · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.515 August 2026 — 54 % liked4 September 2026 — 55 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 15:3755+1
15 Aug 2026, 14:0054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.