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🔥 HOT SHOT [NEW TPS]

🔥 HOT SHOT [NEW TPS]

A Roblox experience owned by Sigma - Studios.

ShooterENThird-Person ShooterPvP ArenaGloo Walls

Description (written by the developer; not a statement by this register)

💥 SEE THE FIGHT. JOIN THE CHAOS. Welcome to HOT SHOT - a fast-paced 3rd-person PvP shooter. HIGHLIGHTS ⚔️ Matches are live with instant ongoing battles 🔥 Gloo Walls for instant cover and clutch plays 🚀 Jump Pads for faster movement and air fights 🗺️ Multiple maps with different combat styles PROGRESSION & REWARDS 🏆 Climb the leaderboards with wins and kills 💰 Earn offline rewards while you're away DEVELOPER NOTES ⚡ Early launch build with active live updates 🐛 Found bugs? Report them via Sigma - Studios 👍 Like, favorite, and join the group for updates! Tags: TPS, Third Person Shooter, PvP, Arena Shooter, Action, Multiplayer, Gloo Wall, Movement Shooter, Live Combat, Tactical Combat, Shooter, Jump Pads, Casual Competitive, Team Battle

Last updated by the developer 15 May 2026, 02:23 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
145,443
lifetime visits
74%
liked (164 👍 / 57 👎)
3,311
favourites (22.8 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Contact! · welcome90,020 · 0.00% win
First W! · welcome9,529 · 0.00% win
VIP Access! · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked24 September 2026 — 74 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 12:0474no change
15 Aug 2026, 07:3874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.