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Would You Rather: Baddie Laser Tower πŸ’‹πŸ’…

Would You Rather: Baddie Laser Tower πŸ’‹πŸ’…

A Roblox experience owned by China Best Country in the world.

MinigamesENwould-you-rathertower-climbbaddie-aesthetic

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Baddie Laser Tower πŸ’‹πŸ’… Choose a door πŸ’– Transform, glow up or get totally trolled 😈✨ Climb the tower like a real baddie πŸ—Ό Slay your way to the top πŸ‘‘ ⚠️WARNING: Your wig might be snatched!!! Reach the end to take revenge. ⚠️ From lashes to glow‑ups, every choice turns you into a new kind of baddie πŸ˜ˆπŸ’… πŸ’— LIKE the game + JOIN the group to become an official baddie when you reach the end πŸ’— Only the baddest survive πŸ†πŸ˜ˆ Inspired by: https://www.roblox.com/games/133379826754141/Would-you-rather-but-it-happens https://www.roblox.com/games/128755374160633/Would-You-Rather-Tower …but reimagined with full baddie energy πŸ’„βœ¨

Last updated by the developer 18 May 2026, 15:35 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
206,665
lifetime visits
28%
liked (52 πŸ‘ / 135 πŸ‘Ž)
306
favourites (1.5 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
267 R$
VIP
67 R$
FlyingCarpet
39 R$
Speed Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome150,149

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.