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+1 Speed Aura Car Escape 🚗

+1 Speed Aura Car Escape 🚗

A Roblox experience owned by 31 Days Games.

RacingENcar racinglava avoidancerebirth mechanic

Description (written by the developer; not a statement by this register)

👍 Like + Favorite + Join Group = FREE reward + new maps! 🚗 Aura Car Escape: +1 Speed! ⚡ Drive, upgrade your car, avoid lava and traps — every step gives you +1 speed! ⭐ What you do: ▪ Earn wins and upgrade your car! ▪ Drive further 🚗 ▪ Race other players to finish first! ▪ Unlock maps and rebirths! #Obby #SpeedObby #CarObby #EscapeObby #DriveObby #Plus1Speed #SpeedRun #RebirthObby #AuraCar

Last updated by the developer 13 Jul 2026, 10:23 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
14,571
lifetime visits
91%
liked (199 👍 / 20 👎)
7,281
favourites (499.7 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Treadmill
499 R$
Sunken
239 R$
Void Treadmill
149 R$
VIP
149 R$
Double Wins
99 R$
Diamond Treadmill
99 R$
Speed Peak Tier x5
67 R$
Gold Treadmill
49 R$
Starter-Pack [-75%]
19 R$
Speed Peak Tier x4
19 R$
Obby Double Jump
19 R$
Speed Peak Tier x3
9 R$
Speed Peak Tier x2
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome217,370 · 47.1% win
First Rebirth · progression36,993 · 39.2% win
Trophy Hunter · collection7,386 · 10.5% win
Trophy Collector · collection93 · 0.00% win
Trophy Legend · collection19 · 0.00% win
Halfway There · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.516 August 2026 — 90 % liked5 September 2026 — 91 % liked25 September 2026 — 90 % liked5 October 2026 — 91 % liked25 October 2026 — 91 % liked16 August 202625 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 19:0791no change
5 Oct 2026, 19:0191+1
25 Sept 2026, 18:5290-1
5 Sept 2026, 18:3391+1
16 Aug 2026, 18:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.