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[UPDATE] Soul's Crossover X

[UPDATE] Soul's Crossover X

A Roblox experience owned by Noctyra Studios.

RacingENUndertaleOpen WorldBoss Rush

[UPDATE] Soul's Crossover X is a racing experience created on 2026-04-29. It has accumulated 1,615,887 lifetime visits and currently has 343 players. The game holds 26,680 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Soul's Crossover X! 🎮 Step into a vast Open World RPG inspired by the game Undertale, where your journey is shaped by strength, reflex… and the souls you collect. 🔥 Your mission? Battle through waves of powerful monsters and epic bosses, each more challenging than the last! Earn souls, weapons, armor, gold, and experience to grow stronger and unlock new world and items in your adventure. ✨ Why play? 🗺️ Explore a lively beautiful world ⚔️ Unlock every secret weapon 🧩 Collect rare souls and build your ultimate setup 👑 Challenge bosses designed to push your limits 🎉 Frequent updates with new content and features 💬 Support the game! -Follow noctyra_dev on Roblox and like the game to help bring more updates to life! -Join the community server to be the first to know when new content drops! Credit; Noctyra (Owner) Toby Fox (Undertale Owner) Tags: UTSR, UTSRX, Undertale Souls RPG X, RPG, Undertale, AU, UT, UTRPG, Shattered Realms

Last updated by the developer 19 Aug 2026, 21:35 UTC.

82
playing (measured 21 Aug 2026, 20:54 UTC)
1,680,265
lifetime visits
93%
liked (19,205 👍 / 1,359 👎)
27,841
favourites (16.6 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

82237159.510 August 2026 — 237 players21 August 2026 — 82 players10 August 202621 August 2026
2 measurements spanning 11 days, net -155. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–260 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5482-155
10 Aug 2026, 15:19237first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rose Bundle [LIMITED]
999 R$
Repeat Quest Bundle Pass
799 R$
Fear Bundle
799 R$
X2 Luck
599 R$
Perma Events
599 R$
Repeat Quest
399 R$
X1.5 EXP
399 R$
Early Bundle
399 R$
X1.5 Gold
299 R$
Starter Bundle
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome536,026 · 18.1% win
Flowey Defeat · progression339,287 · 10.5% win
Toriel Defeat · progression150,810 · 3.9% win
Alphys Defeat · progression19,393 · 1.5% win
BETA Daily Rewards · other986 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2393no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 12:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.