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[⛏️] Break For Noobs

[⛏️] Break For Noobs

A Roblox experience owned by noobsim games.

TycoonENidlecollectionnoob

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Break For Noobs! ⛏️ 👍 Like the game and join the group for a FREE Exclusive Noob! How to Play: ⛏️ Break Lucky Blocks to get Noobs! 💸 Place your Noobs and earn cash! ⚔️Buy new tools to break faster! 🚪 Unlock new areas and escape tougher NPCs! 💎 Discover rare Noobs and complete the index! 🌟 Show off your ultimate Noob army! 🚨 More updates are coming soon! 👀

Last updated by the developer 13 Oct 2026, 20:50 UTC.

0
playing (measured 15 Oct 2026, 01:31 UTC)
296
lifetime visits
63%
liked (5 👍 / 3 👎)
1
favourites (3.4 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

031 August 2026 — 0 players15 October 2026 — 0 players31 August 202615 October 2026
2 measurements spanning 44 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 01:310no change
31 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash (Permanently)
349 R$
Fast Hit
249 R$
2X Cash
230 R$
5x Offline Cash
199 R$
Magic Carpet
199 R$
Auto Hit
149 R$
VIP
99 R$
Auto Collect
69 R$
Pro Pack
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome130 · 0.00% win
First Break! · progression95 · 0.00% win
First Noob! · collection95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506356.52 September 2026 — 50 % liked7 October 2026 — 63 % liked2 September 20267 October 2026
2 measurements spanning 35 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 12:1663+13
2 Sept 2026, 07:4650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.