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Magnet Fishing 🧲

Magnet Fishing 🧲

A Roblox experience owned by Zombie's Army.

Last updated by the developer 10 Sept 2026, 20:46 UTC.

0
playing (measured 12 Sept 2026, 10:35 UTC)
879
lifetime visits
80%
liked (8 👍 / 2 👎)
36
favourites (41.0 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavenly Rod
199 R$
+4 Capacity
149 R$
2X cash boost
99 R$
Ultra luck
99 R$
Void bag
69 R$
LuckyBoost
49 R$
2x xp
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Magnet Fishing! · welcome3,317 · 0.00% win
100 Catches · collection31 · 0.00% win
100 Levels Achieved · progression5 · 0.00% win
1M Cash Earned · progression5 · 0.00% win
All Rods Collected · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678073.512 September 2026 — 67 % liked22 September 2026 — 75 % liked2 October 2026 — 80 % liked12 September 20262 October 2026
3 measurements spanning 20 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 10:3680+5
22 Sept 2026, 10:3675+8
12 Sept 2026, 10:3667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.