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Liminality

Liminality

A Roblox experience owned by LiminalityInSpaces.

AdventureENliminal spacesbackroomsexploration

Description (written by the developer; not a statement by this register)

liminal space exploration game. updates every monday shutdown = update TAGS: dreamcore, weirdcore, explore, liminal, liminal space, backroom, backrooms, poolrooms, exploration, showcase, rp, roleplay, feather family, bird, bird rp, warrior cats, warriors, unseen liminality, liminality

Last updated by the developer 1 Sept 2026, 02:41 UTC.

0
playing (measured 1 Sept 2026, 08:32 UTC)
1,319
lifetime visits
87%
liked (109 👍 / 17 👎)
342
favourites (259.3 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Click to Teleport Tool
250 R$
VIP Admin
200 R$
Flying Cloud
100 R$
Gravity Coil
10 R$
Speed Coil
10 R$
Gideon Plushie
2 R$
Johan Plushie
2 R$
Leo Plushie
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,655 · 100.0% win
lobby · welcome3,322 · 100.0% win
shop · welcome918 · 66.7% win
ticking · other623 · 44.4% win
time out corner :( · other432 · 0.00% win
not yet · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879289.51 September 2026 — 92 % liked11 September 2026 — 89 % liked21 September 2026 — 92 % liked1 October 2026 — 87 % liked11 October 2026 — 87 % liked21 October 2026 — 87 % liked1 September 202621 October 2026
6 measurements spanning 50 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 08:3487no change
11 Oct 2026, 08:3487no change
1 Oct 2026, 08:3387-5
21 Sept 2026, 08:3392+3
11 Sept 2026, 08:3289-3
1 Sept 2026, 08:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.