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[UPD!] Puppet: OG 🏥

[UPD!] Puppet: OG 🏥

A Roblox experience owned by mmfalde Studios.

HorrorENhorrorescapepiggy-inspired

Description (written by the developer; not a statement by this register)

Can you escape the Puppets? Complete multiple chapters against horrifying enemies as you solve the story of Puppet. Controls: Pick up items / Use items - Click (Computer), Tap (Mobile) or Right Trigger (Controller) Crouch / Place trap - CTRL (Computer), Tap (Mobile) or B (Controller) Update Log: Infected Game Mode Item Billboard On Every Map Several QoL improvements and Bug Fixes Skip Intro and Ending Cutscenes Ability to Revive Inspired by Piggy Originally created by HD Games Made by mmfalde Studios

Last updated by the developer 4 Aug 2026, 18:07 UTC.

4
playing (measured 12 Aug 2026, 11:02 UTC)
6,418
lifetime visits
86%
liked (78 👍 / 13 👎)
127
favourites (19.8 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
x2 Coins
275 R$
x2 Killer Chance
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1: House · progression126 · 0.00% win
Chapter 2: Prison · progression82 · 0.00% win
Chapter 3: Forest · progression79 · 0.00% win
Chapter 6: Hospital67 · 0.00% win
Chapter 5: Library · progression56 · 3.8% win
Chapter 4: Lake Cabin · progression48 · 3.8% win
Chapter 7: Farm · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.517 August 2026 — 83 % liked27 August 2026 — 86 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:0086+3
17 Aug 2026, 17:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.