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RDR: Outlaw Redemption

RDR: Outlaw Redemption

A Roblox experience owned by Good Days Work.

RoleplayENWesternOpen WorldRoleplay

Description (written by the developer; not a statement by this register)

🤠 Welcome to RDR: Outlaw Redemption, an open-world Western experience where your choices shape your life on the frontier. Ride as an outlaw, bounty hunter, lawman, gunslinger, hunter, or drifter. Form a posse, track wanted criminals, rob settlements, hunt wildlife, challenge rivals to cinematic duels, and build your reputation across the West. Earn cash and gold, collect weapons, purchase horses and clothing, and choose whether to uphold the law or become a feared outlaw. ⚔️ FEATURES • Cinematic gunplay and Dead Eye • Duels and open-world PvP • Bounties, wanted levels, and honor • Posses and player invitations • Horses, progression, and storage • Robberies, hideouts, and hunting • Weapons, clothing, barbers, and shops • PC, console, and mobile support Make your name feared.

Last updated by the developer 5 Sept 2026, 23:55 UTC.

0
playing (measured 6 Sept 2026, 20:15 UTC)
4,454
lifetime visits
44%
liked (12 👍 / 15 👎)
159
favourites (35.7 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Modern Pistols
299 R$
Elite Revolvers
299 R$
Prestigious Bounty Hunter License
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4044427 September 2026 — 40 % liked17 September 2026 — 44 % liked7 September 202617 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 01:3644+4
7 Sept 2026, 01:3540first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.