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Bunker Tycoon

Bunker Tycoon

A Roblox experience owned by Junkyard Industries.

TycoonENsurvivalautomationco-op

Bunker Tycoon is a tycoon experience created on 2026-04-29. The game has accumulated 1,304,860 lifetime visits and holds 4,636 favorites. Currently, 52 users are playing. The title maintains an 80% like percentage. Players build underground bunkers, automate bases, and research technology while collaborating with friends for cash boosts.

Description (written by the developer; not a statement by this register)

☢️ Nuclear fallout has begun... Build an underground bunker, survive with your friends, and research a new way of life beneath the surface. 🌎 🏗️ Build and upgrade your bunker 💰 Earn cash and automate your base 🔒 Unlock new rooms, security systems, and powerful machines 🧪 Research advanced technology to expand your bunker 👥 Play with friends for a 10% cash boost per friend! 💾 Progress automatically saves 👍 Like and ⭐ Favorite the game to support future updates!

Last updated by the developer 11 Jul 2026, 17:53 UTC.

52
playing (measured 11 Aug 2026, 02:22 UTC)
1,304,860
lifetime visits
79%
liked (998 👍 / 267 👎)
6,113
favourites (4.7 per 1k visits)
29 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:2235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
499 R$
2x Cash
199 R$
VIP
199 R$
Auto Build
149 R$
Auto Collect
99 R$
2x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R · other1,035,258 · 100.0% win
E · other1,034,917 · 100.0% win
K · other1,034,543 · 100.0% win
N · other1,034,379 · 100.0% win
U · other1,034,158 · 100.0% win
B · other1,033,718 · 100.0% win
Complete Bunker 1 · progression41,217 · 9.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0679no change
13 Oct 2026, 16:0579no change
3 Oct 2026, 16:0479no change
23 Sept 2026, 16:0379no change
13 Sept 2026, 15:3779no change
3 Sept 2026, 15:3679no change
24 Aug 2026, 13:3679-1
14 Aug 2026, 13:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.