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MM2 Testing Server

MM2 Testing Server

A Roblox experience owned by wainked.

RoleplayENtesting serveritem testingcodes menu

Description (written by the developer; not a statement by this register)

This is a testing server. For in-game items, check the game passes, or use the Codes menu in-game. Not affiliated with Nikilis/MM2.

Last updated by the developer 3 May 2026, 02:58 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
3,186
lifetime visits
47%
liked (9 👍 / 10 👎)
17
favourites (5.3 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
25 R$
VIP Commands
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Testing! · other3,114 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

444745.518 August 2026 — 47 % liked7 September 2026 — 44 % liked27 September 2026 — 47 % liked18 August 202627 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 14:1747+3
7 Sept 2026, 09:1944-3
18 Aug 2026, 08:5347first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.