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[🍣]Suship

[🍣]Suship

A Roblox experience owned by 【Oshizushi】Suship.

SimulatorENco-op cookingfishingrestaurant management

[🍣]Suship is a simulator experience from 2026 with over 14.3 million lifetime visits. It records 757 playing now, a like rating of 84%, 394,701 favourites.

Description (written by the developer; not a statement by this register)

🍣 Suship — Can your crew survive the shift? 🍣 Team up with up to 4 friends to run a floating sushi restaurant on the open sea! Hunt your own fish, slice, mince & torch them, and serve hungry customers before the day ends. Miss the quota... and you're FIRED. 🔥 🎣 HOW TO PLAY • Phase 1 – HUNT: dive in first-person and catch fish, lobster, even a shark! • Phase 2 – SERVE: slice, mince and grill your catch, then plate it fast • Work together — one slip and the whole crew loses the day ⭐ FEATURES • 4-player co-op chaos — every shift is a new run • 5+ ingredients that unlock as the day goes on (rare catches = big profit!) ❤️ Enjoying Suship? LIKE 👍 and FAVORITE ⭐ to help us grow, and FOLLOW for updates! Copyright :Nanaka Mikano/Shogakukan ────────────── sushi, sushi restaurant, cooking, co-op, coop, cook, chef, fishing, fish, overcooked, restaurant tycoon, teamwork, ocean, seafood

Last updated by the developer 18 Oct 2026, 04:25 UTC.

98
playing (measured 21 Oct 2026, 23:50 UTC)
14,993,730
lifetime visits
84%
liked (8,234 👍 / 1,542 👎)
432,924
favourites (28.9 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

982,1991,148.51 October 202621 October 2026
500 measurements spanning 21 days, net -304. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
21 Oct 2026, 23:5098-46
21 Oct 2026, 22:50144-11
21 Oct 2026, 21:50155-31
21 Oct 2026, 20:50186+10
21 Oct 2026, 19:50176-81
21 Oct 2026, 18:50257-33
21 Oct 2026, 17:50290-55
21 Oct 2026, 16:50345-12
21 Oct 2026, 15:50357-19
21 Oct 2026, 14:50376-41
21 Oct 2026, 13:50417+77
21 Oct 2026, 12:50340-31
21 Oct 2026, 11:50371+90
21 Oct 2026, 10:50281-41
21 Oct 2026, 09:50322-10
21 Oct 2026, 08:50332+37
21 Oct 2026, 07:50295+18
21 Oct 2026, 06:50277+38
21 Oct 2026, 05:50239+8
21 Oct 2026, 04:50231first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.513 August 202622 October 2026
1458 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1458
Measured (UTC)% likedChange
22 Oct 2026, 23:2384no change
21 Oct 2026, 23:5084no change
21 Oct 2026, 22:5084no change
21 Oct 2026, 21:5084no change
21 Oct 2026, 20:5084no change
21 Oct 2026, 19:5084no change
21 Oct 2026, 18:5084no change
21 Oct 2026, 17:5084no change
21 Oct 2026, 16:5084no change
21 Oct 2026, 15:5084no change
21 Oct 2026, 14:5084no change
21 Oct 2026, 13:5084no change
21 Oct 2026, 12:5084no change
21 Oct 2026, 11:5084no change
21 Oct 2026, 10:5084no change
21 Oct 2026, 09:5084no change
21 Oct 2026, 08:5084no change
21 Oct 2026, 07:5084no change
21 Oct 2026, 06:5084no change
21 Oct 2026, 05:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.