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I Drive You Steer [2 Player Obby]

I Drive You Steer [2 Player Obby]

A Roblox experience owned by Studio Eggshell.

ObbyEN2-player co-opcart drivingobstacle course

Description (written by the developer; not a statement by this register)

🚗 New Starter Pack + Exclusive Carts! 🎡 Spin the Wheel for Rare Rewards! 🏆 Progress Saved with Checkpoints! 🎁 Like the game 👍 and join the group for a FREE Mystery Box! Welcome to I Drive, You Steer! 🏎️ ⚠️ This is a 2-player game - grab a friend to play! ⚠️ Work together to control your cart and make it through the course! 🚧 Avoid obstacles, tricky turns, and dangerous drops 🎯 Reach checkpoints to save your progress 😈 Watch out… other players can sabotage you! 🎡 Unlock new carts through spins, rewards, and packs ✨ Collect rare and unique skins 🔥 Climb further and beat harder tracks 📦 Recent Updates! 🚗 Starter Pack added! 🎡 Spin Wheel rewards improved! 🏁 Checkpoint system improved! 🔊 New sounds + polish! 👾 Report bugs in the group wall 👍 More updates coming soon! Tags: obby, 2 player, two player, 2 player obby, cart, driving, co-op, obstacle course, parkour, fun, multiplayer, teamwork, challenge, race, platformer, roblox obby, easy

Last updated by the developer 25 Jul 2026, 21:50 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
41,316
lifetime visits
90%
liked (37 👍 / 4 👎)
3,751
favourites (90.8 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
199 R$
VIP
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,035 · 0.00% win
Completed The Beginning · progression5,266 · 0.00% win
Completed Frozen Heights · progression659 · 0.00% win
Completed Sandy Shores · progression202 · 0.00% win
Completed World 1 · progression35 · 0.00% win
Completed Crystal Cavern · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked15 October 2026 — 90 % liked15 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 01:4890no change
15 Aug 2026, 20:0590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.