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MOJANG PRIANGAN [🔊VC]

MOJANG PRIANGAN [🔊VC]

A Roblox experience owned by MOJANG PRIANGAN.

Social & hangoutIDsocial hangoutzombie survivalindonesian culture

Description (written by the developer; not a statement by this register)

🎉 Selamat Datang di MOJANG PRIANGAN! Nikmati suasana kota Priangan yang hidup dengan berbagai aktivitas seru: 🎣 Fishing System 🎵 Boombox & Music Party 💃 Emote & Dance Area 🌦️ Cuaca Dinamis (Siang, Malam & Hujan) 🏆 Badge dan Hadiah Harian 👥 Bermain Bersama Teman & basmi zombie Jangan lupa favoritkan 👍 dan tambahkan ke Favorites ❤️ untuk mendapatkan update terbaru!

Last updated by the developer 28 Aug 2026, 10:25 UTC.

0
playing (measured 28 Aug 2026, 13:37 UTC)
596
lifetime visits
100%
liked (6 👍 / 0 👎)
5
favourites (8.4 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BROTHERHOOD
350 R$
Crystalized
249 R$
Forsaken
249 R$
ZombieRod
249 R$
Flery
249 R$
Loving
249 R$
Umbrella
150 R$
Katanaa
150 R$
VVIP
50 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mojang Priangan · other12 · 0.00% win
TraderSamar · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10030 August 2026 — 100 % liked10 September 2026 — 100 % liked30 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 02:51100no change
30 Aug 2026, 23:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.