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Cop or Cuffed!

Cop or Cuffed!

A Roblox experience owned by HarpixeI Productions.

RoleplayENhide and seekroleplaysocial deduction

Description (written by the developer; not a statement by this register)

Robbers: Hide, sneak around, and survive until time runs out without getting caught! Police: Search the map, check every hiding spot, and catch all the robbers before they escape! Will you escape the police…👀 or bring the robbers to justice? click e to cuff click r to show everyone's location

Last updated by the developer 21 Jun 2026, 18:24 UTC.

0
playing (measured 15 Aug 2026, 18:53 UTC)
6,668
lifetime visits
82%
liked (27 👍 / 6 👎)
38
favourites (5.7 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2.5k
2,500 R$
1k
1,000 R$
Boombox
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wellcom · welcome2,038 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.517 August 2026 — 79 % liked6 October 2026 — 80 % liked16 October 2026 — 82 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 19:1982+2
6 Oct 2026, 19:1580+1
17 Aug 2026, 17:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.