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[ALPHA] Anime Shattered

[ALPHA] Anime Shattered

A Roblox experience owned by ByteLab Studio.

AdventureENanimeopen-world explorationaction RPG

Description (written by the developer; not a statement by this register)

The game is currently in ALPHA, so content, balance, systems, rewards, and progression may change as updates continue. Thank you for playing early and helping shape the game. Set sail into a growing anime-inspired adventure where every island brings new enemies, quests, bosses, weapons, styles, and secrets to discover, Train your character, defeat enemies, complete quests, unlock stronger abilities, explore new villages, challenge bosses, and keep improving your build as the world expands Controls - 🎮 WASD - Move Space - Jump Q - Dash Left Ctrl - Run M1 - Basic attack F - Block Z / X / C / V / R - Skills B - Open menu M - Open map, if available E - Interact with NPCs and objects C - Dive while swimming Space - Swim upward

Last updated by the developer 10 Aug 2026, 19:02 UTC.

0
playing (measured 24 Aug 2026, 07:36 UTC)
1,235
lifetime visits
100%
liked (16 👍 / 0 👎)
11
favourites (8.9 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lifetime Drops
1,299 R$
Lifetime XP
1,299 R$
Lifetime Gold
799 R$
Family Bag
399 R$
Auto Roll
159 R$
Fast Spin
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TESTER · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.