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[🔥] Car Paradise

[🔥] Car Paradise

A Roblox experience owned by Gifts UP!.

SimulatorENcase openingcar collectionsimulator

Description (written by the developer; not a statement by this register)

👋 Welcome to Car Paradise! 🎉 The ultimate car case opening experience! Open a variety of cases filled with unique, rare, and exotic cars 🚗 🔥 Build your dream collection by unboxing amazing vehicles, then test your luck in case battles against other players! 🏁 Win battles, unlock better cars, and become the ultimate collector! 👍 Like and favorite the game for good luck! 🤭 ⚠️ Note: This is a simulation game. No real money or real items are involved. Tags: case, cars, rng, unbox, unboxing, case unboxing, simulator, case simulator, unboxing simulator, mystery, mystery box, random, case battle, case opening, case opening simulator, car, vehicle, auto, car case, car unboxing, car simulator, driving, racing, supercar, sportscar, hypercar, car collection, garage, car battle

Last updated by the developer 19 Jul 2026, 10:19 UTC.

2
playing (measured 10 Aug 2026, 15:33 UTC)
221,933
lifetime visits
83%
liked (1,198 👍 / 238 👎)
8,795
favourites (39.6 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
289 R$
Fast Open
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Car Paradise · welcome107,877 · 93.2% win
Reach Level 10 · progression25,303 · 15.3% win
Reach Level 20 · progression2,828 · 3.4% win
Reach Level 30 · progression432 · 0.00% win
Reach Level 40 · progression125 · 0.00% win
Reach Level 50 · progression54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:4983no change
15 Aug 2026, 03:3583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.