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Don't Blow Up!

Don't Blow Up!

A Roblox experience owned by goofy guys games.

MinigamesENminespushingwalking

Description (written by the developer; not a statement by this register)

INVISIBLE MINES EVERYWHERE! 💣💥 WALK TO EARN MONEY!💵💰 PUSH PEOPLE AND BUY ITEMS!✋💵 DON'T BLOW UP!💥💥💥💥

Last updated by the developer 23 May 2026, 03:10 UTC.

0
playing (measured 13 Sept 2026, 00:22 UTC)
20,498
lifetime visits
91%
liked (222 👍 / 21 👎)
457
favourites (22.3 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

BOMB · other13,495 · 100.0% win
MONEY · collection5,854 · 100.0% win
MY HERO! · progression1,744 · 0.00% win
BEAT THE GAME · progression321 · 0.00% win
100 BOMBS · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 September 2026 — 91 % liked23 September 2026 — 91 % liked13 September 202623 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 00:2391no change
13 Sept 2026, 00:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.