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(BETA 1.4) The Cross

(BETA 1.4) The Cross

A Roblox experience owned by GB Studioz.

OtherENdevelopmentbetamechanics

Description (written by the developer; not a statement by this register)

Beta 1.4 Main and secondary mechanics in development 50/100 development

Last updated by the developer 3 Sept 2026, 21:38 UTC.

0
playing (measured 4 Sept 2026, 18:09 UTC)
1,174
lifetime visits
83%
liked (15 👍 / 3 👎)
15
favourites (12.8 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 18:090first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+Estructuras PROXIMAMENTE
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7983815 September 2026 — 79 % liked15 September 2026 — 83 % liked5 September 202615 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 01:2183+4
5 Sept 2026, 01:0279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.