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[UPD] +1 Weapon Evolution

[UPD] +1 Weapon Evolution

A Roblox experience owned by +1 Speed Escapes.

SimulatorENweapon progressionclicker mechanicstage clearing

Description (written by the developer; not a statement by this register)

🔫+1 Weapon Evolution ⚔️ Your weapon is your greatest ally! 👊 Click to level up 💪 Train on dummies to grow stronger 😈 Clear stages with your weapon 💎 Collect Wins to evolve and unlock new power! 👍 Like and Favorite the game if you enjoy it!

Last updated by the developer 13 Jul 2026, 02:56 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
45,653
lifetime visits
92%
liked (281 👍 / 24 👎)
250
favourites (5.5 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

67-X DEVASTATOR
299 R$
256x Power!
249 R$
128x Power!
149 R$
Hoverboard
129 R$
Admin
99 R$
64x Power!
99 R$
32x Power!
59 R$
Autoclicker
49 R$
Health Boost
39 R$
Speed Boost
39 R$
16x Power!
39 R$
8x Power!
19 R$
4x Power!
7 R$
2x Power!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ⚔️+1 Weapon Evolution · other32,848 · 100.0% win
You met the Owner! · social262 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 20:3492no change
15 Aug 2026, 19:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.