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Return to the Facility [LOBBY SHOWCASE]

Return to the Facility [LOBBY SHOWCASE]

A Roblox experience owned by N.G.M.

HorrorENhorrorinspired by Flee the Facilitylobby showcase

Description (written by the developer; not a statement by this register)

- Return to the Facility. A game heavily inspired by the original Flee the Facility, takes place after the tragic events taken place in 2017. You, the player, almost ten years later decide to come back and find out what caused and created those atrocities that still haunt you. How much has it changed over there after 10 years? You'll have to find out. - Headphones are heavily recommended. - The game contains minimal flashing lights - Inspired by many games, such as "Flee the Facility", "Half Life 2", "Black Mesa", "Dead by Daylight".. [THIS GAME IS JUST A SHOWCASE OF THE LOBBY, ELEMENTS OF IT ARE STILL HEAVILY WIP AND WERE MADE FUNCTIONAL JUST FOR THE SHOWCASE]

Last updated by the developer 5 Jun 2026, 04:13 UTC.

0
playing (measured 15 Aug 2026, 02:18 UTC)
2,852
lifetime visits
98%
liked (125 👍 / 3 👎)
167
favourites (58.6 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Back! · welcome1,338 · 100.0% win
Stay A While · welcome66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:5098no change
18 Aug 2026, 11:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.