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PLUSHIE SURVIVE! 🧸 [✨Release✨]

PLUSHIE SURVIVE! 🧸 [✨Release✨]

A Roblox experience owned by PlushVerse Studio.

SurvivalENsurvivalpvpclaw machine

Description (written by the developer; not a statement by this register)

Can you dodge the CLAW? 🎰 Become a plushie trapped inside a giant claw machine and fight to be the LAST ONE STANDING! Every round is different — survive the machine, outlast your rivals, or take control yourself! 🎮 3 GAME MODES: 🦾 Claw Survival — You vs. the relentless AI Claw. Stay alive as long as you can! ⚔️ FFA & PVP — Survive the full round without getting grabbed, OR battle other plushies head-on in chaotic PVP maps! 👑 Juggernaut — One player BECOMES the Claw! Crush the other plushies before time runs out! ⚡ FEATURES: • Charge your jumps to dodge at the last second! • Equip powerful Skills: Dash, Blast, Ghostly, Deadweight & more! • Collect & unlock dozens of unique Plushies to play as • Dynamic music that speeds up as time runs out 🎵 🎁 JOIN OUR GROUP for exclusive in-game rewards! 🔗 https://www.roblox.com/communities/14044954/PlushVerse-Studio 🏆 Survive the longest. Dodge the claw. Be the last plushie standing. 👾 New content always in development — Updates incoming!

Last updated by the developer 18 Jun 2026, 16:37 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
15,490
lifetime visits
85%
liked (124 👍 / 22 👎)
303
favourites (19.6 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Plushie Survivor! · welcome9,773 · 71.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8516 August 2026 — 85 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3085no change
16 Aug 2026, 17:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.