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Get a Cheese at 4 am: Extra Cheese

Get a Cheese at 4 am: Extra Cheese

A Roblox experience owned by Focus's Stuff.

RoleplayENremakecozynighttime

Description (written by the developer; not a statement by this register)

Game idea originally by: cozyrazu Inspired by get a snack at 4 am (Stixxal) This is a remake of a game I made but with more endings, check out the original game below. https://www.roblox.com/games/9518475508 You wake up in the middle of the night just to get something to eat, not hungry, but just really wanted to eat because you are bored. Note: This is a solo project, made by focuspwTvgamer (Will change if someone decided to work on this) Another note: I made the game icon and the game thumbnail Last note: I made this in one day

Last updated by the developer 11 May 2026, 05:53 UTC.

0
playing (measured 10 Aug 2026, 21:52 UTC)
491
lifetime visits
90%
liked (19 👍 / 2 👎)
10
favourites (20.4 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Cheese · collection165 · 0.00% win
Full combo meal · collection157 · 0.00% win
Shhhh · secret142 · 0.00% win
The fall · welcome105 · 0.00% win
(Unobtainable) Early Supporter · other76 · 0.00% win
#1 Cheese fan · progression58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9021 August 2026 — 90 % liked21 October 2026 — 90 % liked21 August 202621 October 2026
2 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 01:3390no change
21 Aug 2026, 05:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.