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🧲 Magnet EVERYTHING!

🧲 Magnet EVERYTHING!

A Roblox experience owned by M1raclee Games.

SimulatorENphysics simulationupgrade progressioncollection

Description (written by the developer; not a statement by this register)

🧲 Welcome to Magnet EVERYTHING! Pull tiny scraps, huge objects, cars, carts and EVERYTHING in your way! [πŸ’°] Pull items to earn Coins [πŸš€] Buy upgrades to spawn MORE and earn FASTER [πŸ”] Rebirth for permanent boosts [✨] Unlock Better Items every run [πŸ’Ž] Reach new islands and pull HUGE Hero Items [🟑] Discover rare mutations! Can you become strong enough to pull EVERYTHING? πŸ‘ Enjoying the game? Leave a Like and Favorite! ⭐️ Follow the game for future updates!

Last updated by the developer 11 Jul 2026, 14:33 UTC.

0
playing (measured 11 Aug 2026, 07:15 UTC)
88,155
lifetime visits
92%
liked (1,774 πŸ‘ / 145 πŸ‘Ž)
8,427
favourites (95.6 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Run
299 R$
Advanced Pass
299 R$
VIP [golden magnet, 2x move speed, tag] (perm)
149 R$
Max Magnet Range (permanent)
69 R$
Starter Pass
49 R$
2x Walk Speed (permanent)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9215 August 2026 β€” 92 % liked25 August 2026 β€” 92 % liked4 September 2026 β€” 92 % liked14 September 2026 β€” 92 % liked4 October 2026 β€” 92 % liked14 October 2026 β€” 92 % liked24 October 2026 β€” 92 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:2392no change
14 Oct 2026, 17:2292no change
4 Oct 2026, 17:2192no change
14 Sept 2026, 13:5392no change
4 Sept 2026, 13:5292no change
25 Aug 2026, 12:3092no change
15 Aug 2026, 12:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.