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Strike A Lucky Block

Strike A Lucky Block

A Roblox experience owned by Leaping inc.

TycoonENlucky blocktycoonbrainrot

Description (written by the developer; not a statement by this register)

Welcome to Strike A Lucky Block! 📦 🎯 Hit A Lucky Block To Get A Brainrot 💸 Return them to your base to earn cash 🔋 Upgrade Your Weight To Get Stronger 🏃Upgrade Your Speed To Run Away From The Tsunamis 🏗️ Upgrade your base to hold more brainrots! 💤 You Earn Money Offline! Don’t forget to like 👍 and favorite ⭐ the game for future updates! 🚀

Last updated by the developer 5 Aug 2026, 23:12 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
64,464
lifetime visits
34%
liked (101 👍 / 196 👎)
2,146
favourites (33.3 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mutation Chance
549 R$
VIP
169 R$
2x Strength
149 R$
2x Speed
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Strike A Lucky Block · other35,877 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

293431.515 August 2026 — 29 % liked25 August 2026 — 31 % liked4 September 2026 — 34 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:0334+3
25 Aug 2026, 15:3631+2
15 Aug 2026, 15:2029first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.