Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🪨] Drill for Ores!

[🪨] Drill for Ores!

A Roblox experience owned by Vix.gg.

TycoonENidlefactorymining

Description (written by the developer; not a statement by this register)

🪨 Welcome to Drill for Ores! ❗ Ores get farmed offline ❗ - 🔥Mine and collect ores - 💰Sell your ores for cash - 🤖Automate your factory Join the group for rewards!

Last updated by the developer 10 Aug 2026, 15:40 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
10,371
lifetime visits
87%
liked (154 👍 / 24 👎)
292
favourites (28.2 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Autosell
199 R$
VIP
129 R$
2x Drill Damage
99 R$
2x Click Damage
99 R$
2x Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,818 · 0.00% win
Buy your first ore! · collection6,233 · 0.00% win
Sell your first ore! · progression4,812 · 0.00% win
Buy your first drill! · collection4,585 · 0.00% win
Witness an event! · social3,719 · 0.00% win
First Mutation! · progression1,456 · 0.00% win
Buy your first refiner! · collection895 · 0.00% win
Obtained an Epic ore! · collection606 · 0.00% win
Obtain a Legendary ore! · collection489 · 0.00% win
Obtain a Mythical ore! · collection275 · 0.00% win
Finish the index! · progression63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8717 August 2026 — 87 % liked6 September 2026 — 87 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 09:5387no change
17 Aug 2026, 09:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.