Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RELEASE] Backrooms: Roleplay

[RELEASE] Backrooms: Roleplay

A Roblox experience owned by Backrooms: Roleplay | Community.

HorrorENBackroomsHorrorRoleplay

Description (written by the developer; not a statement by this register)

Welcome to Backrooms: Roleplay! Explore the vast reaches of the Complex, with several unique locations! Survive the strange creatures that roam the labyrinth and find an escape! DATA DOES NOT SAVE IN PRIVATE SERVERS Please ensure you read the rules as listed here: https://devforum.roblox.com/t/backrooms-roleplay-information/4608556 Based primarily on the Kane Pixel's Backrooms universe.

Last updated by the developer 11 Jul 2026, 16:46 UTC.

0
playing (measured 20 Aug 2026, 00:21 UTC)
16,595
lifetime visits
67%
liked (18 👍 / 9 👎)
99
favourites (6.0 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UEC Access
600 R$
MEG Access
500 R$
ASYNC Access
400 R$
Expeditioner
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Expeditioner · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.520 August 2026 — 66 % liked9 September 2026 — 67 % liked20 August 20269 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 00:2267+1
20 Aug 2026, 00:2166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.