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ESCAPE THE GHOST πŸ‘» | Battery Hunt

ESCAPE THE GHOST πŸ‘» | Battery Hunt

A Roblox experience owned by Not Horror Studio.

HorrorENhorror-comedyco-op survivalbattery hunt mechanic

Description (written by the developer; not a statement by this register)

πŸ‘» ESCAPE THE GHOST πŸ”‹ ⚠️ Charge ALL the batteries before the Ghost catches you... Run through a dark outdoor map, work together with friends, and survive terrifying β€” but hilarious β€” ghost encounters in this multiplayer horror-comedy experience. 🎀 Voice Chat Supported πŸ”‹ Charge Batteries To Escape πŸ‘₯ Play With Friends 😱 Scary + Funny Moments πŸƒ Run, Hide, Survive 🌲 Outdoor Horror Maps πŸ”¦ Proximity-Based Horror Gameplay The Ghost is always watching... Can your team escape before it’s too late? πŸ‘ LIKE + FAVORITE for more updates! πŸ”₯ New maps, ghosts, and modes coming soon. CODES: STARTER BETA RELEASE

Last updated by the developer 30 May 2026, 04:42 UTC.

0
playing (measured 11 Aug 2026, 12:37 UTC)
6,518
lifetime visits
57%
liked (4 πŸ‘ / 3 πŸ‘Ž)
57
favourites (8.7 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Coins
299 R$
x2 Luck!
199 R$
Bright Light!
49 R$
Boing!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome5,509 Β· 0.00% win
You became a ghost! Β· other1,216 Β· 0.00% win
1 Win Β· progression524 Β· 0.00% win
100 wins Β· progression0 Β· 0.00% win
10 wins Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.