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Lift [ROCKETS!?]

Lift [ROCKETS!?]

A Roblox experience owned by Lift Entertainment.

SimulatorENrocketincrementalphysics

Description (written by the developer; not a statement by this register)

🚀 LIFT 1.2 Build, upgrade, and launch your rocket higher with every attempt! 🚀 💰 Buy upgrades ⛽ Manage your fuel 🚀 Launch higher 🏆 Beat your best height Keep upgrading, keep launching, and see how high you can go! 🎁 Join the LIFT Entertainment group for a FREE gift! ⭐ Favorite the game to support LIFT and stay updated!

Last updated by the developer 15 Aug 2026, 13:39 UTC.

0
playing (measured 15 Aug 2026, 15:36 UTC)
958
lifetime visits
91%
liked (21 👍 / 2 👎)
48
favourites (50.1 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses!
999 R$
VIP
260 R$
Endless Fuel Tank
199 R$
Starter Pack!
152 R$
2X fuel
40 R$
2x Money
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played lift during ALPHA · other471 · 0.00% win
Your first rocket! · collection230 · 0.00% win
Reach 10KM · progression88 · 0.00% win
Reach 10000° · progression69 · 0.00% win
Play LIFT🔥During Beta · other46 · 0.00% win
Meet L1wkc · other37 · 0.00% win
Reach 50000° · progression30 · 0.00% win
Pass karman line · progression26 · 0.00% win
Lift 5 times · progression17 · 0.00% win
Lift 10 times · progression11 · 0.00% win
Failure?? · other9 · 0.00% win
Lift 25 times! · progression7 · 0.00% win
Free Rocket! · secret6 · 0.00% win
You found it.. · secret4 · 0.00% win
??? · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909592.519 August 2026 — 94 % liked30 August 2026 — 95 % liked9 September 2026 — 95 % liked19 September 2026 — 90 % liked29 September 2026 — 91 % liked9119 August 202629 September 2026
5 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 10:0091+1
19 Sept 2026, 02:3390-5
9 Sept 2026, 02:2395no change
30 Aug 2026, 00:3595+1
19 Aug 2026, 23:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.