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✨ Harvest Hangout

✨ Harvest Hangout

A Roblox experience owned by LEE UNIVERSE.

SimulatorIDfarmingfishingsocial hangout

Description (written by the developer; not a statement by this register)

HARVEST HANGOUT adalah game santai bertema kebun yang penuh warna, di mana kamu bisa menanam tanaman, merawat hewan ternak, dan menikmati serunya memancing bersama teman. Jelajahi suasana pedesaan yang hangat, kumpulkan hasil panen, dan ciptakan pengalaman hangout yang seru dan menenangkan dalam satu dunia yang hidup dan menyenangkan!

Last updated by the developer 11 Aug 2026, 11:59 UTC.

0
playing (measured 11 Aug 2026, 14:35 UTC)
31,902
lifetime visits
85%
liked (184 👍 / 32 👎)
162
favourites (5.1 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:359first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Continuum
1,000 R$
Godzilla
1,000 R$
Macan Putih
500 R$
Singa
500 R$
Loving Rod 2
350 R$
Panda
250 R$
Umbrella Rod
250 R$
Katana Rod
250 R$
Husky
250 R$
Zombie Rod
200 R$
Alpaca
150 R$
Crystalized Rod
150 R$
Forsaken
150 R$
Hammer Troll
150 R$
Sharky
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🤝 Harvest Family.png · social4,017 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.516 August 2026 — 84 % liked26 August 2026 — 85 % liked5 September 2026 — 85 % liked15 September 2026 — 85 % liked5 October 2026 — 85 % liked15 October 2026 — 85 % liked16 August 202615 October 2026
6 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 05:0285no change
5 Oct 2026, 05:0185no change
15 Sept 2026, 04:0585no change
5 Sept 2026, 04:0485no change
26 Aug 2026, 04:0485+1
16 Aug 2026, 04:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.