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Compound V Testing V2

Compound V Testing V2

A Roblox experience owned by Compound V Testing V2.

Fighting & PvPENFFAschool settingfighting

Description (written by the developer; not a statement by this register)

Compound V Testing V2 is a ffa fighting game with the setting being a school. You can walk around and talk with friends or cause trouble and beef with other players and fight it out. Like and favorite the game for more in game content! Make sure to rejoin after buying a gamepass in game! Game supports: CONSOLE, PC, MOBILE Controls: (PC): Left Click to attack Hold space + WASD to weave in said direction (CONSOLE) R2 to attack Hold L2 + move analog stick in said direction (MOBILE) Fist button to attack Hold Weave button + move in said direction More controls in game! -Compound V Is Free!-

Last updated by the developer 12 Aug 2026, 02:45 UTC.

0
playing (measured 12 Aug 2026, 03:53 UTC)
25,720
lifetime visits
72%
liked (54 👍 / 21 👎)
81
favourites (3.1 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
5,000 R$
Moderator
800 R$
Donate for Dark 800
800 R$
donate 800 For JJ
800 R$
500,000
799 R$
Compund V
600 R$
100,000
299 R$
25,000
99 R$
Custom name tag
50 R$
5,000
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

w you · other5,360 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7216 August 2026 — 72 % liked26 August 2026 — 72 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0372no change
16 Aug 2026, 07:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.