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Level Mastery

Level Mastery

A Roblox experience owned by NeQzon Studio.

SimulatorENtraining simulatorgrindleaderboard

Description (written by the developer; not a statement by this register)

Welcome to Level Mastery! 🔥 Enter a relentless training arena where every hit makes you stronger. Push past your limits, evolve your power, and carve your path to the top. No shortcuts, just pure grind and dominance. ⚔️ 🎮 Gameplay: 💥 Hit dummies to earn XP ⬆️ Level up and grow stronger 💪 Increase your HP and damage ✨ Battle your way up… or just relax and train 🏆 Compete and climb the leaderboard 🚧 Coming Soon: ⚡ Epic boss fights 💀 Unique death effects 🎁 Collectibles and more exciting content to grind Controls: Q » Strike Shift » Sprint / Walk E » Toggle Weapon R » Sit T » Rest ❤️ Made with love by their developers

Last updated by the developer 24 May 2026, 16:36 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
15,466
lifetime visits
89%
liked (92 👍 / 11 👎)
53
favourites (3.4 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x13 XP
799 R$
x8 XP
599 R$
Godly Sword
499 R$
x6 XP
399 R$
Fireball
199 R$
x4 XP
199 R$
Boombox
99 R$
x2 XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,485 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.