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Undefined's Tree 2

Undefined's Tree 2

A Roblox experience owned by undefined's realm.

TycoonENincrementalclickerupgrade

Description (written by the developer; not a statement by this register)

Undefined's Tree: 2 is a upgrade tree. It's a basic incremental game with upgrades. ~ A continuation / rework of the original Undefined's Upgrade Tree. ~ Updates are usually set as 'Events'. 🔄 Click the 'interested' button for notifications. 👀 Current Upgrade Count: 98 -> 5 or 7 upgrades added every week. ⚠ Beta: Rare or occasional bugs might happen / occur, if they do please report them! (there shouldn't be bugs but we never know :D) 💗 Thanks to all testers for making this game possible and playable, enjoy!

Last updated by the developer 10 Aug 2026, 16:50 UTC.

30
playing (measured 10 Aug 2026, 17:08 UTC)
443,321
lifetime visits
78%
liked (903 👍 / 256 👎)
6,222
favourites (14.0 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0816first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
399 R$
Infinite Customization
199 R$
x1.01 Points
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

?? · other99,813 · 53.5% win
Colorful · other70,247 · 42.4% win
Starry! · other49,576 · 40.6% win
Ragebaitor · other46,760 · 38.7% win
MUST Sleep · other28,407 · 14.7% win
Continuation.. · other14,185 · 14.7% win
WHY. · other4,314 · 0.00% win
Perfectionist · other2,586 · 0.00% win
Social · social1,449 · 0.00% win
Unfinished Buisness · other88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78948614 August 2026 — 79 % liked24 August 2026 — 79 % liked4 September 2026 — 87 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 93 % liked24 October 2026 — 78 % liked3 November 2026 — 78 % liked14 August 20263 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 01:5278no change
24 Oct 2026, 01:5278-15
14 Oct 2026, 01:5093-1
4 Oct 2026, 01:4994no change
24 Sept 2026, 01:3894no change
14 Sept 2026, 00:1694+7
4 Sept 2026, 00:1587+8
24 Aug 2026, 22:3279no change
14 Aug 2026, 22:3179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.