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(WEEK) 5:20 PM HSoHD: UNIDENTIFIED

(WEEK) 5:20 PM HSoHD: UNIDENTIFIED

A Roblox experience owned by The Frowning_Losers.

HorrorENhorrordifficultyinspired_by

Description (written by the developer; not a statement by this register)

5:20 PM Hellish Sublevels of Hellish Difficulties: UNIDENTIFIED Is a new project I'm working on. (This is due to me finally finding a good kit to use lol) I hope you enjoy! Feel free to join my group called, "The Frowning_Losers"! You can get leaks, and other important things about my games! [HEAVILY Inspired by "HSoHD Multiverse"] [Also Inspired by HSoHD]

Last updated by the developer 14 Aug 2026, 03:12 UTC.

0
playing (measured 15 Aug 2026, 08:48 UTC)
10,618
lifetime visits
67%
liked (10 👍 / 5 👎)
24
favourites (2.3 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Begin · progression225 · 16.0% win
Got A Bad Feeling · progression137 · 0.00% win
Speedy · progression109 · 0.00% win
Falling Asleep · secret97 · 0.00% win
ULTRASONIC HELL · progression88 · 0.00% win
Deactivation · progression87 · 0.00% win
WRAITH OF ANGER · progression71 · 0.00% win
LIVING HELL · progression47 · 0.00% win
Raging Flames · progression34 · 0.00% win
THINK FAST · progression32 · 0.00% win
Button Cruelty · progression28 · 0.00% win
A Beginners End · progression24 · 0.00% win
RACING FURY · progression23 · 0.00% win
Corroded · secret22 · 0.00% win
ATTENTION SEEKING · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.