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Don't Slap Me! ๐Ÿ‘‹

Don't Slap Me! ๐Ÿ‘‹

A Roblox experience owned by Slap Slap Studios.

MinigamesENslap mechanictroll gamecoin collection

Description (written by the developer; not a statement by this register)

๐Ÿ‘‹๐Ÿ’ฅ๐Ÿ’ฐ DONT SLAP ME! ๐Ÿ›ก๏ธ๐Ÿ˜‚ A super funny game where you can ๐Ÿ‘‹ SLAP players for coins ๐Ÿ’ธโ€ฆ but watch out!! ๐Ÿ˜ฑ ๐Ÿ›ก๏ธ If they BLOCK your slapโ€ฆ you LOSE coins ๐Ÿ˜ญ ๐Ÿ’ฐ If they SAVE and you SLAP themโ€ฆ you WIN BIG! ๐Ÿค‘๐Ÿ”ฅ ๐ŸŽต Funny meme sounds! ๐Ÿ˜ฑ Cartoon screams! ๐Ÿ˜ญ Crying moments! ๐Ÿช™ Tons of coins/Trophies๐Ÿ† ๐ŸŒŸ Update Log 1.1 ๐Ÿ”ฅ New Features * ๐ŸฅŠ Added Slap Arena * ๐ŸŽฎ Added Solo Play Mode * โœจ Added brand-new Visual Effects (VFX) ๐ŸŽ Rewards * ๐Ÿ“… Added Daily Quests * ๐ŸŽ Added Daily Rewards ๐Ÿ† Gameplay * ๐ŸŽ‰ Added a new Victory Win Effect ๐ŸŽฎ Troll your friends, collect coins, unlock cool gloves ๐Ÿงค, and become the ULTIMATE SLAPPER!! ๐Ÿ‘‘๐Ÿ’ฅ Like ๐Ÿ‘ and Join the Group ๐Ÿ‘พ

Last updated by the developer 10 Aug 2026, 20:07 UTC.

0
playing (measured 11 Aug 2026, 02:37 UTC)
23,160
lifetime visits
61%
liked (43 ๐Ÿ‘ / 28 ๐Ÿ‘Ž)
175
favourites (7.6 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

2x Trophies!
139 R$
VIP
129 R$
2x Coins
79 R$
2x Streak!
49 R$
Starter Pack (Cheap)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

You've played for 5 mins ยท welcome3,367 ยท 0.00% win
You've met the Owner ๐Ÿ‘‘ ยท other1,630 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.