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LONGEST Zipline Ever

LONGEST Zipline Ever

A Roblox experience owned by Barely Floating.

ObbyENziplineclimbingviewpoint

LONGEST Zipline Ever is an obby experience created on 2026-05-01. It has accumulated 3,787,180 lifetime visits and 507,358 favorites. Currently, 39 users are playing. The experience holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

LONGEST ZIPLINE EVER HOW TO PLAY: 🪜 Climb up to reach the HIGHEST ZIPLINE ever on ROBLOX ⏳ Wait for your turn Ride down and enjoy your ride and look at the beautiful view!

Last updated by the developer 17 Jun 2026, 20:23 UTC.

39
playing (measured 10 Aug 2026, 15:35 UTC)
3,787,180
lifetime visits
87%
liked (17,588 👍 / 2,649 👎)
517,366
favourites (136.6 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
249 R$
Laser Gun
249 R$
Golden Slap
249 R$
Sword
249 R$
Slap
199 R$
Flying Cloud
199 R$
Jetpack
149 R$
Flying Cloud
149 R$
Fusion Coil
129 R$
OP Admin (EARLY)
99 R$
Speed Coil
49 R$
Gravity Coil
49 R$
Sprint
49 R$
Auto Climb
12 R$
2x Speed
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0087no change
14 Aug 2026, 03:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.