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[💥UPD] Would You Rather: Anime Tower ⚔️

[💥UPD] Would You Rather: Anime Tower ⚔️

A Roblox experience owned by Big Labs..

ObbyENAnimeTower ClimbingSocial Trolling

Created in 2026, [💥UPD] Would You Rather: Anime Tower ⚔️ is an obby experience on Roblox with over 25.4 million lifetime visits. It records 1,509 playing now, a like rating of 75%, 679,392 favourites.

Description (written by the developer; not a statement by this register)

⚔️💥🖐️ Would You Rather: Anime Tower 🖐️💥⚔️ 🤔 Choose a Door. Unlock an Anime Power. Dominate the Tower! ⚔️ Climb the tower and survive every choice! 🚪 Pick between unique anime abilities! 🖐️ Push players off the edge! 🏆 Earn Wins and become stronger! ⭐ Unlock Permanent Skills! 👑 Rank up all the way to SSS! 🔥 Troll your friends and become the strongest! 👍 Like, ⭐ Favorite and share with your friends! 🎁 Join the group to unlock Admin Characters: https://www.roblox.com/communities/35451825/Big-Labs 📌 Tags: Anime Tower, Slap Tower, Gear Tower, Lucky Block Tower, Anime Slap Tower, Anime, Slap, Troll Tower, Troll Button, Obby, Pinning Tower, Slapped Tower, Tower Obby, Troll Is A Pinning Tower 4, Tower Of Hell, Troll, Troll Tower Button, Button Troll, Troll Pinning Tower, Troll Button Towers, Obstacle, Tower, Troll Is A Pinning Tower, Troll Towers, Trolling Tower, Tower Of Sky, Tower Of Sky, Tower Of Hell, Would you rather, sukuna, gojo, power, abilities,

Last updated by the developer 1 Nov 2026, 22:48 UTC.

689
playing (measured 2 Nov 2026, 13:50 UTC)
27,330,787
lifetime visits
74%
liked (12,039 👍 / 4,135 👎)
686,237
favourites (25.1 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2541,421837.568912 October 20262 November 2026
500 measurements spanning 21 days, net -495. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–1,596 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 13:50689+22
2 Nov 2026, 12:50667+63
2 Nov 2026, 11:50604+75
2 Nov 2026, 10:50529+44
2 Nov 2026, 09:50485+99
2 Nov 2026, 08:50386+38
2 Nov 2026, 07:50348+7
2 Nov 2026, 06:50341-14
2 Nov 2026, 05:50355-58
2 Nov 2026, 04:50413-62
2 Nov 2026, 03:50475-59
2 Nov 2026, 02:50534-24
2 Nov 2026, 01:50558no change
2 Nov 2026, 00:50558+78
1 Nov 2026, 23:50480-70
1 Nov 2026, 22:50550-50
1 Nov 2026, 21:50600+31
1 Nov 2026, 20:50569-65
1 Nov 2026, 19:50634-86
1 Nov 2026, 18:50720first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERMANENT] Rainbow Carpet
189 R$
[PERMANENT] [OP] Ban Hammer
169 R$
[SKILL] [OP] Hollow Purple Nuke 200%
159 R$
[PERMANENT] [OP] Grapple Hook
99 R$
[OP] God Glove
89 R$
[DOMAIN] [OP] Malevolent Shrine
69 R$
[PERMANENT] [OP] Fusion Coil
59 R$
[SKILL] [OP] Black Flash 200%
59 R$
[OP] I AM ATOMIC (SHADOW)
49 R$
[INSANE] Vasto Cero
39 R$
[SKILL] [OP] Dio's Time Stop
39 R$
[PERMANENT] Gravity Coil
29 R$
[PERMANENT] [OP] Invisibility Cloak
29 R$
[PERMANENT] Giant Glove
29 R$
[PERMANENT] Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome (you are cooked) · welcome11,017,639 · 100.0% win
Grade D · other8,549,877 · 90.4% win
Grade C · other7,797,601 · 84.5% win
Grade B · other4,903,233 · 60.3% win
Grade A · other2,174,424 · 31.2% win
Jackpot! · progression1,256,717 · 25.7% win
Grade S · progression1,025,529 · 17.5% win
Just This Once... · other655,824 · 17.0% win
Grade S5 · progression655,046 · 13.2% win
Funeral For The Living · other422,001 · 10.6% win
Grade SSS · progression359,397 · 7.8% win
THIS IS BETTER THAN I THOUGHT... · other120,454 · 3.7% win
Five Nights at Mahoraga · secret97,334 · 2.6% win
Grade X · progression81,707 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

748981.513 August 20262 November 2026
1728 measurements spanning 81 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1728
Measured (UTC)% likedChange
2 Nov 2026, 13:5074no change
2 Nov 2026, 12:5074no change
2 Nov 2026, 11:5074no change
2 Nov 2026, 10:5074no change
2 Nov 2026, 09:5074no change
2 Nov 2026, 08:5074no change
2 Nov 2026, 07:5074no change
2 Nov 2026, 06:5074no change
2 Nov 2026, 05:5074no change
2 Nov 2026, 04:5074no change
2 Nov 2026, 03:5074no change
2 Nov 2026, 02:5074no change
2 Nov 2026, 01:5074no change
2 Nov 2026, 00:5074no change
1 Nov 2026, 23:5074no change
1 Nov 2026, 22:5074no change
1 Nov 2026, 21:5074no change
1 Nov 2026, 20:5074no change
1 Nov 2026, 19:5074no change
1 Nov 2026, 18:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.