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[💥UPD] Would You Rather: Anime Tower ⚔️

[💥UPD] Would You Rather: Anime Tower ⚔️

A Roblox experience owned by Big Labs..

ObbyENAnimeTower ClimbingSocial Trolling

Would You Rather: Anime Tower is an obby experience created on 2026-05-02. It has accumulated 6,977,159 lifetime visits and 647,364 favorites. Currently, 165 users are playing. The experience holds an 89% like percentage. The description highlights anime-themed abilities and tower climbing mechanics.

Description (written by the developer; not a statement by this register)

⚔️💥🖐️ Would You Rather: Anime Tower 🖐️💥⚔️ 🤔 Choose a Door. Unlock an Anime Power. Dominate the Tower! ⚔️ Climb the tower and survive every choice! 🚪 Pick between unique anime abilities! 🖐️ Push players off the edge! 🏆 Earn Wins and become stronger! ⭐ Unlock Permanent Skills! 👑 Rank up all the way to SSS! 🔥 Troll your friends and become the strongest! 👍 Like, ⭐ Favorite and share with your friends! 🎁 Join the group to unlock Admin Characters: https://www.roblox.com/communities/35451825/Big-Labs 📌 Tags: Anime Tower, Slap Tower, Gear Tower, Lucky Block Tower, Anime Slap Tower, Anime, Slap, Troll Tower, Troll Button, Obby, Pinning Tower, Slapped Tower, Tower Obby, Troll Is A Pinning Tower 4, Tower Of Hell, Troll, Troll Tower Button, Button Troll, Troll Pinning Tower, Troll Button Towers, Obstacle, Tower, Troll Is A Pinning Tower, Troll Towers, Trolling Tower, Tower Of Sky, Tower Of Sky, Tower Of Hell, Would you rather, sukuna, gojo, power, abilities,

Last updated by the developer 22 Aug 2026, 20:17 UTC.

339
playing (measured 25 Aug 2026, 00:50 UTC)
7,282,749
lifetime visits
88%
liked (5,616 👍 / 735 👎)
647,891
favourites (89.0 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

17689453533910 August 202625 August 2026
78 measurements spanning 14 days, net +70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–1,002 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 78
Measured (UTC)PlayersChange
25 Aug 2026, 00:50339-11
24 Aug 2026, 23:50350-24
24 Aug 2026, 22:50374+67
24 Aug 2026, 21:50307+21
24 Aug 2026, 20:50286+18
24 Aug 2026, 19:50268-32
24 Aug 2026, 18:50300-40
24 Aug 2026, 17:50340+6
24 Aug 2026, 16:50334-14
24 Aug 2026, 15:50348+32
24 Aug 2026, 14:50316-37
24 Aug 2026, 13:50353+16
24 Aug 2026, 12:50337no change
24 Aug 2026, 11:50337+67
24 Aug 2026, 10:50270+17
24 Aug 2026, 09:50253+3
24 Aug 2026, 08:50250+32
24 Aug 2026, 07:50218+42
24 Aug 2026, 06:50176-2
24 Aug 2026, 05:50178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERMANENT] [OP] Ban Hammer
169 R$
[SKILL] [OP] Hollow Purple Nuke 200%
159 R$
[PERMANENT] Rainbow Carpet
149 R$
[PERMANENT] [OP] Grapple Hook
89 R$
[PERMANENT] [OP] Fusion Coil
59 R$
[SKILL] [OP] Black Flash 200%
49 R$
[OP] I AM ATOMIC (SHADOW)
49 R$
[SKILL] [OP] Dio's Time Stop
39 R$
[OP] God Glove
39 R$
[INSANE] Vasto Cero
35 R$
[DOMAIN] [OP] Malevolent Shrine
32 R$
[PERMANENT] [OP] Invisibility Cloak
29 R$
[PERMANENT] Giant Glove
29 R$
[PERMANENT] Gravity Coil
29 R$
[PERMANENT] Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome (you are cooked) · welcome3,748,630 · 100.0% win
Grade D · other2,366,619 · 100.0% win
Grade C · other2,187,396 · 100.0% win
Grade B · other1,001,964 · 79.5% win
Grade A · other279,108 · 43.1% win
Grade S · progression104,674 · 21.9% win
Grade SS · progression56,158 · 12.4% win
Grade SSS · progression19,413 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.513 August 202625 August 2026
78 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 78
Measured (UTC)% likedChange
25 Aug 2026, 00:5088no change
24 Aug 2026, 23:5088no change
24 Aug 2026, 22:5088no change
24 Aug 2026, 21:5088no change
24 Aug 2026, 20:5088no change
24 Aug 2026, 19:5088no change
24 Aug 2026, 18:5088no change
24 Aug 2026, 17:5088no change
24 Aug 2026, 16:5088no change
24 Aug 2026, 15:5088no change
24 Aug 2026, 14:5088no change
24 Aug 2026, 13:5088no change
24 Aug 2026, 12:5088no change
24 Aug 2026, 11:5088no change
24 Aug 2026, 10:5088no change
24 Aug 2026, 09:5088no change
24 Aug 2026, 08:5088no change
24 Aug 2026, 07:5088no change
24 Aug 2026, 06:5088no change
24 Aug 2026, 05:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.