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[💎] Grow A Crystal Cave

[💎] Grow A Crystal Cave

A Roblox experience owned by Loot World.

TycoonENsimulationgachaidle

Description (written by the developer; not a statement by this register)

💎 GROW CRYSTALS 💎 💻Desktop, 🎮Console, and 📱Mobile support! ⛏️ Dive into the cave and start your crystal empire! Plant seeds, watch them grow, and harvest dazzling crystals — from common Quartz all the way up to Mythical rarities! ✨ 🎲 Every harvest is a roll of the dice — will you pull a Plain crystal, or strike it lucky with a glowing Rainbow or Void-tier gem?! 🌈 ⚡ Wild weather events give effects! — Earthquakes shake your cave, Crystal Rain showers down riches, and a rare Eclipse could supercharge your collection! 🌑 🏆 Expand your cave, unlock higher platforms, and grow your fortune one crystal at a time. 💰 🎁 Don't miss limited-time events with exclusive crystals you can't get anywhere else — once they're gone, they're gone for good! ⏳ 👥 Bring your friends — the more you've got online, the bigger your sell boost! 🤝 🔥 How rare can you get? Start growing now! 🔥

Last updated by the developer 7 Aug 2026, 05:47 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
18,105
lifetime visits
80%
liked (125 👍 / 31 👎)
158
favourites (8.7 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stock Tracker
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grow a Crystal Cave · welcome7,001 · 100.0% win
Loot Bug! · collection820 · 0.00% win
Expeditious · other52 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.516 August 2026 — 81 % liked26 August 2026 — 80 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:2180-1
16 Aug 2026, 15:1981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.