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Ninja Rampage Shippuden

Ninja Rampage Shippuden

A Roblox experience owned by Itzcamcam06.

Fighting & PvPENNaruto ShippudenFightingBattlegrounds

Description (written by the developer; not a statement by this register)

🍥 A typical naruto game 2 🍥 ⚠️ Any passes purchased from the previous Ninja Rampage has been transferred to this version ⚠️ (Game is suitable for All Devices) 💻/🎮 Controls: Dash - Q / Y Attack - M1 / B Block - F / X Moves - 1, 2, 3, 4 / L1, L2, R2, R1 Mode - G / DPadUp Special - R / DPadLeft Heal - C / DPadRight Sprint - Crtl / L3 Lock - Shift / DPadDown This game is playable on Mobile📱 and Console 🎮 devices 👍Leave a like and add this game to your favorites for more updates. Tags: naruto, ninja battlegrounds, naruto battlegrounds, naruto battle grounds, ninja battle grounds, naruto shippuden, boruto, sasuke, sharingan, original ninja battlegrounds, ninja battlegrounds 2, ninja battle grounds, naruto battle grounds, itzcamcam06, battlegrounds, fighting, ninja rampage

Last updated by the developer 23 Jul 2026, 14:02 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
7,845
lifetime visits
76%
liked (19 👍 / 6 👎)
73
favourites (9.3 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Plus
300 R$
Early Access
200 R$
Mode outfits
100 R$
Donation
100 R$
More Emotes
80 R$
Custom Kill Sound
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome2,260 · 40.7% win
Met the owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.517 August 2026 — 75 % liked27 August 2026 — 76 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:2376+1
17 Aug 2026, 14:2175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.