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Práctica de IBG (BETA)

Práctica de IBG (BETA)

A Roblox experience owned by INK BLOXY STUDIOS.

Fighting & PvPESPvP combatBeta testingInk Bloxy Studios

Description (written by the developer; not a statement by this register)

IBG Practice es el primer juego lanzado por Ink Bloxy Studios, el equipo detrás del evento de creadores de contenido que combina Squid Game y Bendy: Ink Bloxy Games 1.5 y Ink Bloxy Games 2. En esta experiencia, podrás probar el sistema de combate PvP que se utilizará en el próximo evento IBG 2. Al mismo tiempo, ayudarás a los desarrolladores encontrando errores, reportando problemas y probando nuevas mecánicas. Controles: Q (PC), LB/L2 (Consola): Rodar / Esquivar X (PC), Y/Triángulo (Consola): Deslizar C (PC), B/Círculo (Consola): Agacharse Shift (PC), Joystick izquierdo (Consola): Correr Clic izquierdo (PC), R2/RT (Consola): Ataque F (PC), L2/LT (Consola): Bloquear Ink Bloxy Studios aprecia sinceramente tu apoyo, y esperamos que te lo pases genial jugando. ¡Gracias!

Last updated by the developer 15 Aug 2026, 10:03 UTC.

0
playing (measured 18 Aug 2026, 17:22 UTC)
252
lifetime visits
100%
liked (6 👍 / 0 👎)
6
favourites (23.8 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Novato · progression15 · 0.00% win
Michael Jaxel · other12 · 0.00% win
What The Heck Is This? · other10 · 0.00% win
Sangre fría · progression9 · 0.00% win
GENT · progression9 · 0.00% win
Frío... solo y olvidado... · other7 · 0.00% win
Oscuridad en tu Alma · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.