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Aura Beam Ascension

Aura Beam Ascension

A Roblox experience owned by Epic Blocks Games.

SimulatorENAnimePet CollectionClicker

Description (written by the developer; not a statement by this register)

✨ Welcome to Aura Beam Ascension! ✨ UPDATES WEEKLY! ⚡ Click to charge your aura 💥 Blast enemies with epic beams 💎 Collect gems to upgrade your strength 🐾 Hatch, collect, and evolve pets 🌎 Unlock new zones, worlds, and challenges 🏆 Climb the leaderboards and become the strongest 💎 Premium players get bonus Power and Gems! ❤️ Like the game and join the group for a special Power Boost! 💬 Follow @EpicBlocksGames for updates and free codes! 🎁 FREE CODE: Welcome Tags: Aura, Beam, Ascension, Energy, Power, Anime, Fighting, Simulator, Clicker, Training, Abilities, Pets, Evolution, Fusion, Magic, Adventure, Battle, Heroes, Upgrade, Gems

Last updated by the developer 8 Aug 2026, 18:28 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
345,930
lifetime visits
90%
liked (555 👍 / 60 👎)
11,114
favourites (32.1 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRO
99 R$
x3 Power
10 R$
Auto Clicker
10 R$
x3 Clicks
10 R$
x3 Gems
10 R$
MVP
9 R$
x2 Power
6 R$
x2 Clicks
6 R$
x2 Gems
5 R$
x3 Wins
5 R$
+200 Storage
3 R$
Triple Hatch
3 R$
+100 Storage
3 R$
x2 Wins
3 R$
VIP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome263,342 · 100.0% win
Zone 1 · progression49,988 · 63.1% win
Zone 2 · progression19,773 · 24.5% win
Zone 3 · progression7,662 · 8.0% win
Zone 4 · progression3,240 · 2.6% win
Zone 5 · progression921 · 1.1% win
Zone 6 · progression75 · 0.00% win
Zone 7 · progression6 · 0.00% win
Zone 8 · progression5 · 0.00% win
Zone 9 · progression2 · 0.00% win
Zone 10 · progression1 · 0.00% win
Zone 12 · progression1 · 0.00% win
Zone 11 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:1590no change
25 Aug 2026, 00:1690no change
15 Aug 2026, 00:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.