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Arena Music

Arena Music

A Roblox experience owned by ArenaMusics.

Social & hangoutIDmusic festivalsocial hangoutrock/pop punk

Description (written by the developer; not a statement by this register)

Arena Music Where Music Never Dies. Selamat datang di Arena Music, arena konser virtual yang menghadirkan pengalaman festival musik rock dan pop punk di dunia Roblox. Nikmati panggung megah dengan desain kepala kambing ikonik, efek api, lampu konser, dan suasana mosh pit yang penuh energi. Bersantai bersama teman, tampil dengan emote favorit, dengarkan musik, dan jadilah bagian dari komunitas yang terus berkembang. ✨ Fitur 🤘 Panggung konser interaktif 🔥 Efek cahaya, api, dan laser yang spektakuler 🎵 Musik Rock, Pop Punk & Alternative 💃 Ratusan emote untuk dimainkan bersama teman 🏆 Leaderboard Playtime & Top Donator 👑 VIP & VVIP Lounge 💎 Sistem Donasi Robux 📸 Area foto dan komunitas 🎉 Event rutin dan konser spesial Masuk ke arena, rasakan dentuman musik, dan jadilah bagian dari keluarga Arena Music! 🔥 Where Music Never Dies.

Last updated by the developer 11 Aug 2026, 21:29 UTC.

6
playing (measured 11 Aug 2026, 23:22 UTC)
13,882
lifetime visits
94%
liked (164 👍 / 10 👎)
78
favourites (5.6 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXECUTIVE
150 R$
VVIP
50 R$
🔥
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎸 Music Pioneer Arena · other1,805 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.516 August 2026 — 91 % liked26 August 2026 — 91 % liked5 September 2026 — 91 % liked15 September 2026 — 93 % liked25 September 2026 — 93 % liked5 October 2026 — 94 % liked15 October 2026 — 94 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 19:3894no change
5 Oct 2026, 19:3694+1
25 Sept 2026, 19:3693no change
15 Sept 2026, 19:1693+2
5 Sept 2026, 19:1591no change
26 Aug 2026, 19:0591no change
16 Aug 2026, 19:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.