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Wonhae Tower

Wonhae Tower

A Roblox experience owned by Copyrend's Corner.

ObbyENcandy themetower climbparkour

Description (written by the developer; not a statement by this register)

WELCOME TO WONHAE TOWER! 🍫🌈 Wonhae Tower is a colorful obby/tower game inspired by the fun and chewy world of WONHAE Gummy Choco Truffle! Inside every chocolate ball are colorful gummies waiting to surprise you 🍬✨ Jump, climb, and parkour your way through sweet gummy themed stages filled with colorful decorations, fun obstacles, chocolate vibes, and cute candy worlds! Can you beat every tower and reach the top? 👀 If you enjoy the game, please thumbs-up 👍 and favorite ⭐ to support WONHAE TOWER! Thank you so much for playing 💖 This game is inspired by WONHAE Gummy Choco Truffle 🤎🐻 chocolate outside, colorful gummy surprise inside! More updates, towers, and sweet challenges coming soon 🍫✨ Tags: Tower Obby Parkour Jump Climb Escape Fun Cute Candy Chocolate Gummy Colorful Sweet TOH Platformer Easy Hard Rainbow Wonhae Gummy Choco Truffle Kawaii Snack Tower

Last updated by the developer 18 May 2026, 09:21 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
3,022
lifetime visits
80%
liked (28 👍 / 7 👎)
545
favourites (180.3 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
599 R$
Magic Carpet
399 R$
Slap Tool
99 R$
Balloon
69 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished Wonhae Tower · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78807918 August 2026 — 78 % liked28 August 2026 — 80 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:1980+2
18 Aug 2026, 10:1678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.