Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Snow Brawl [UPDATE]

Snow Brawl [UPDATE]

A Roblox experience owned by LowTierGendis.

Fighting & PvPENphysics-basedmultiplayer arenasnowball combat

Description (written by the developer; not a statement by this register)

❄️ Snow Brawl – The Ultimate Snowball Arena Fight! ❄️ Jump into the chaos of Snow Brawl, a fast-paced multiplayer game where you become a rolling snowball and battle to knock your opponents off the arena! Smash, bump, and outplay other players to be the last one standing. 🔥 Features: 💥 Intense arena battles – push enemies off the edge! ⚡ Powerful power-ups to boost speed, strength, and more 🎨 Tons of unique skins to customize your snowball 🌈 Cool trails to show off your style while rolling 🧊 Fun physics-based gameplay with epic moments Can you dominate the arena and become the ultimate snowball champion? 👉 Roll in. Knock out. Win.

Last updated by the developer 24 Jun 2026, 20:51 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
96,111
lifetime visits
63%
liked (114 👍 / 67 👎)
7,265
favourites (75.6 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HollowBall
299 R$
EyeOfCthulhu
249 R$
PremiumPass
99 R$
2x Coins
69 R$
2x Luck
69 R$
StarterPack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Snow Brawl! · welcome59,612 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked14 September 2026 — 63 % liked14 October 2026 — 63 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 16:3063no change
14 Sept 2026, 13:0563no change
15 Aug 2026, 11:2363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.