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Snow Brawl [UPDATE]

Snow Brawl [UPDATE]

A Roblox experience owned by LowTierGendis.

Fighting & PvPENphysics-basedmultiplayer arenasnowball combat

Description (written by the developer; not a statement by this register)

❄️ Snow Brawl – The Ultimate Snowball Arena Fight! ❄️ Jump into the chaos of Snow Brawl, a fast-paced multiplayer game where you become a rolling snowball and battle to knock your opponents off the arena! Smash, bump, and outplay other players to be the last one standing. 🔥 Features: 💥 Intense arena battles – push enemies off the edge! ⚡ Powerful power-ups to boost speed, strength, and more 🎨 Tons of unique skins to customize your snowball 🌈 Cool trails to show off your style while rolling 🧊 Fun physics-based gameplay with epic moments Can you dominate the arena and become the ultimate snowball champion? 👉 Roll in. Knock out. Win.

Last updated by the developer 24 Jun 2026, 20:51 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
96,111
lifetime visits
63%
liked (113 👍 / 65 👎)
7,197
favourites (74.9 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HollowBall
299 R$
EyeOfCthulhu
249 R$
PremiumPass
99 R$
2x Coins
69 R$
2x Luck
69 R$
StarterPack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Snow Brawl! · welcome58,832 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.