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Samurai Clash⚔️🔥

Samurai Clash⚔️🔥

A Roblox experience owned by SengokuSamurai.

ShooterENhistorical warfareteam-based combatweapon upgrades

Description (written by the developer; not a statement by this register)

Charge through Japan’s Samurai period! Experience the legendary "Battle of Sekigahara" in this ultimate samurai showdown. Choose your faction—West Army (Toyotomi) or East Army (Tokugawa)—and clash in epic, high-stakes warfare! How to Play: 🏯 East Army vs. West Army 🎯 Destroy enemy spawns or wipe out their team to win! 🗡️ Master your arsenal — Katanas, bows, axes, spears, and more! 💰 Earn points from kills & destruction to upgrade your weapons! Special Rewards: 👥 Invite friends ➔ Unlock "Ryuzoji Takanobu" (Bow) 🏰 Join the group ➔ Get "Uesugi Kenshin" (Green Dragon Crescent Blade) Sharpen your blade and claim victory!

Last updated by the developer 11 Aug 2026, 01:12 UTC.

0
playing (measured 12 Aug 2026, 10:01 UTC)
8,749
lifetime visits
58%
liked (18 👍 / 13 👎)
539
favourites (61.6 per 1k visits)
2 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

足軽(Ashigaru) · welcome10,554 · 100.0% win
弓兵(Yumihei) · welcome2,461 · 100.0% win
銃兵(Juhei) · other617 · 40.4% win
騎馬武者(Kibamusha) · other458 · 29.9% win
侍(Samurai) · other33 · 3.1% win
足軽大将(Ashigaru-Taisho) · welcome18 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585717 August 2026 — 56 % liked27 August 2026 — 58 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:3758+2
17 Aug 2026, 12:3656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.