Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Defence Per Second Escape | Aura & Wins

+1 Defence Per Second Escape | Aura & Wins

A Roblox experience owned by DK Studio CO.

ObbyENdefense scalingaura collectionescape/obby

Description (written by the developer; not a statement by this register)

⚔️ 1+ DEFENCE PER SECOND ESCAPE! ⚔️ 🛡️ Every second you survive, you get STRONGER! 💀 Can you escape before it's too late? 🔥 Collect auras, grind your defence, and become UNSTOPPABLE! ⚡ Features: ✅ Defence increases every second! ✅ Epic auras to collect & equip ✅ Compete for the most Wins ✅ New auras added regularly! 🏆 How long can YOU last? Like & Favourite if you enjoy! 👍 Tags: Speed, Aura, Defense, Wins, Obby, Escape, Parkour, Multiplayer, Racing, Challenge, Speedrun, Competitive, Lava, Ragdoll, Brainrot, Stages

Last updated by the developer 28 Jun 2026, 18:35 UTC.

0
playing (measured 12 Aug 2026, 20:05 UTC)
1,240
lifetime visits
60%
liked (6 👍 / 4 👎)
121
favourites (97.6 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 Robux
1,010 R$
500 robux
500 R$
Galactic Treadmill
249 R$
Fairy Aura
249 R$
TimeKeeper Aura
249 R$
Void Aura
149 R$
2x Wins
99 R$
Diamond Treadmill
67 R$
2x Speed
49 R$
Starter Pack
49 R$
Golden Treadmill
39 R$
2x Defence(exp)
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome840 · 0.00% win
Rebirth Badge · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.