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Evolution Tower Defense

Evolution Tower Defense

A Roblox experience owned by Skudya Game.

Tower defenseENtower defenseevolution mechanicsmedieval fantasy

Description (written by the developer; not a statement by this register)

Welcome to Evolution Tower Defense! ⚔️🏰 🛡️ Build your army from the age of warriors, knights, archers, and powerful heroes — then evolve your units into stronger, more advanced fighters as the battle grows bigger! ⚔️ Summon mighty defenders to crush endless waves of enemies before they break through your base! 🔥 Upgrade, evolve, and unlock new powers to turn simple warriors into unstoppable legends! 🏰 Fight through intense stages, defend medieval lands, and push your army toward a more modern era of battle! 💥 Create the perfect squad, combine strategy with power, and dominate every wave! 🎉 New Updates Coming Soon! 📱💻 Play on PC, Mobile, Tablet & Console — team up with friends and prove your army is the strongest! 👍 Like and join the community for exclusive codes, rewards, and future updates!

Last updated by the developer 19 Jul 2026, 14:43 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
378,276
lifetime visits
85%
liked (1,262 👍 / 219 👎)
11,673
favourites (30.9 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 AFK Luck
499 R$
VIP
499 R$
x2 Coins
399 R$
x3 Game Speed
349 R$
x2 Enchant Book
299 R$
x2 Gems
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join The Game106,253 · 92.3% win
Win a Game · other54,430 · 30.8% win
Complete First World · progression3,961 · 0.00% win
Complete Second World · progression840 · 0.00% win
Complete Third World · progression321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3185no change
14 Aug 2026, 23:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.