Sky Clash⚔️
A Roblox experience owned by GetMined Games.
Fighting & PvPENPvPDuelCompetitive
Description (written by the developer; not a statement by this register)
• Progression system based on wins • Competitive PvP action Can you become the ultimate champion of Preset Duels? 👍 Like and Favorite the game for future updates! 🤝 Join the group to access tournaments, earn rewards, and unlock special perks! 🌎 Community Server: Check links below
Last updated by the developer 15 Jun 2026, 14:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 11:50 | 66 | no change |
| 15 Aug 2026, 11:36 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.