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Sky Clash⚔️

Sky Clash⚔️

A Roblox experience owned by GetMined Games.

Fighting & PvPENPvPDuelCompetitive

Description (written by the developer; not a statement by this register)

• Progression system based on wins • Competitive PvP action Can you become the ultimate champion of Preset Duels? 👍 Like and Favorite the game for future updates! 🤝 Join the group to access tournaments, earn rewards, and unlock special perks! 🌎 Community Server: Check links below

Last updated by the developer 15 Jun 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 21:15 UTC)
94,046
lifetime visits
66%
liked (147 👍 / 75 👎)
421
favourites (4.5 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
1,000 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🗡️ First Blood · other2,253 · 0.00% win
🏆 Arena Rookie · progression956 · 0.00% win
I Killed The Owner · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:5066no change
15 Aug 2026, 11:3666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.